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(3 edits)

OK so from what I've played so far, this is a solid platformer.movement felt kind of sluggish, but then I found out that you get a brief speed boost when you kill enemies. It took some getting used to (lots of accidentally boosting off a cliff) but  it's quite fun. The level design could really use some longer sections with fewer pitfalls where the player can dash around and have fun with this mechanic. The difficulty rises a bit quickly (but that's understandable for a short demo like this). The music, of course, is fantastic.

 There were a number of things that bothered me but it's mostly nitpicky stuff:

There's some awkward platforming where I found myself wishing I could jump a tad higher or farther (although the boost mechanic does help). Charge attacking enemies makes you stop mid-air after hitting one, so you wind up falling into a pit (it feels like it should go through enemies like the regular attack). There's one or two platform you can bump into the side of, which look just like all the other platforms so it looks like you should be able to  run through them (one of these made me fall into a pit). The dragon holding a star was a pain to catch. I didn't really figure out how the bouncy platforms work until 2-1, where I found out that you get higher with each bounce, and that they disappear after you bounce 3 times (which made me fall in another pit).

Overall, I have to say this is a well done project. I think in spite of my initial impressions (it very much looks like a student project) I wound up playing it and wanting to get all the collectibles. It could use polish, but I see potential in this game. Slopes would be a great addition (I know they can be tricky to code, but oh man they would be fun).

(+1)

OwO